Matrices, Vectors, and 3D Math
A Game Programming Approach with MATLAB

By Scott Stevens


Video Lectures by Chapter
In these videos, the author summarizes the content and demonstrates step-by-step solutions to all of the examples.


More online resources available at www.StevensMV3D.com

WWM Cover

Chapter 1
Introduction to Linear Algebra

Chapter 2
Vectors and the Geometry of Space

Chapter 3
Vector-Valued Functions

Chapter 4
Multivariable Functions and Surfaces

Appendix A
Trigonometry Review

Appendix C
A Quick Guide to MATLAB