Matrices, Vectors, and 3D Math
A Game Programming Approach with MATLAB
By Scott Stevens, Ph.D.
Associate Professor of Mathematics
The Worldwide Center of Mathematics
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Table of Contents
Video Lectures by Chapter
Sample and Starter Code Reposity:
MATLAB files are in zipped folders by chapter.
Chapter 1: Introduction to Linear Algebra
Chapter 2: Vectors and the Geometry of Space
Chapter 3: Vector Valued Functions
Multi-variable functions and surfaces
Appendix C: A quick guide to MATLAB